Mass Effect: Andromeda’s Dialogue System Is Scrapping Renegade/Paragon

Mass Effect: Andromeda’s Dialogue System Is Scrapping Renegade/Paragon

Mass Effect's dialogue trees have gotten an overhaul in Andromeda. BioWare has decided to make decisions more about agreement rather than morality.

In previous installments in the Mass Effect franchise, dialogue options were often governed by a morality system. If you wanted to be ‘good,’ there was a good decision. If you wanted to be ‘bad,’ you could be pretty bad. Apparently that’s not necessarily going to be the case in Mass Effect: Andromeda.

In an interview with Official Xbox MagazineAndromeda Creative Director Mac Walters detailed why he feels the shift to a new dialogue system will be for the better.

“So, Paragon and Renegade is gone. The reason they’re gone is because they felt very Shepard – they were very tied to the Shepard character, so they didn’t really make sense if we weren’t going to have Shepard as our protagonist.

“What we have now is based more around agreeing and disagreeing. The reason I like that is because in the trilogy it’s like, ‘I’m gonna play Paragon,’ and then you know which way you’re moving the stick on every conversation. You don’t have to think about it, because you’re just going to hit Paragon every time.

“With agree and disagree it changes by the circumstance and it changes by the character you’re talking to, so you have to actually be more engaged in what’s going on, to know if you’re going to do that.”

In addition to providing a more dynamic way of playing the game in each given situation, Walters added that players (and other characters) will also be able to express themselves by delivering lines with different vocal tones.

“We’ve added in four tones and we’ll talk a little more in the future, but they basically allow other types of characters to express them[selves] in one of four different ways, and sometimes one of two different ways. And I think that gets back to that more traditional role-playing sort of feeling which is less about ‘Do I want to be good or bad,’ and more about ‘How do I want to express myself?'”

By these remarks, it seems BioWare is focused on creating an experience that differentiates Mass Effect: Andromeda from the previous trilogy.

In addition BioWare has just released Character Kits to the Mass Effect community in an effort to encourage artists and cosplayers to continue creating excellent content set in the universe.