Mass Effect Andromeda Creative Director Talks Options, Main Theme and Helmet Toggle
BioWare’s Mass Effect Andromeda is still a few months away, but Creative Director Mac Walters is continuing to delivery as steady stream of interesting information on the upcoming RPG.
First of all, he mentioned that the main theme is “fantastic,” and promised info on music and its composer in the future.
Andromeda has a fantastic main theme. Yes. I’ll share more on the music and composer in the future. https://t.co/a7HvUtud9Y
— Mac Walters (@macwalterslives) November 11, 2016
We also learn that we’ll have other options besides gathering materials and crafting to acquire gear. Apparently freedom is a big part of the game’s experience.
@macwalterslives @GambleMike for those that may not like to gather materials and craft, is there still ways to obtain relevant gear?
— Admiral Anderson (@iEAT_JEDi) November 12, 2016
You will have options. We want you to play Andromeda how you want. Freedom is a big part of the experience. https://t.co/lgdCWmwVoR
— Mac Walters (@macwalterslives) November 12, 2016
Walters then teased that more content is coming to the Andromeda Initiative hub, and he’s currently working on it.
@macwalterslives @masseffect Im really looking forward to ME:A ☺. The Andromeda Initiative training, will the next part be available soon?
— Hallvard (@hallisen) November 12, 2016
Working on it as we speak! https://t.co/WJoFJ7fACN
— Mac Walters (@macwalterslives) November 12, 2016
Last, but certainly not least for those like me that love a degree of “role playing” in their RPGs, Walters promised that we’ll have a degree of control on having helmets on or off, even if he declined to give further details.
@Linkenski No details, other than you will have some control over helmets on/off.
— Mac Walters (@macwalterslives) November 13, 2016
In case you missed it, You can check out the latest cinematic trailer here. Mass Effect Andromeda will release for PS4, Xbox One and PC in spring 2017.