If you haven’t been able to tell, there has been a metric ton of Mass Effect: Andromeda information in the past two days, with most of it coming from Game Informer and it’s monthly magazine which is headlining the RPG in its latest issue.
One tidbit that has come from this information dump has been Mac Walter’s comments about how Andromeda’s story will differ in structure from the previous three games.
Walter’s said the following to Game Informer in regards to Andromeda’s story:
“At the end of this, we want it to feel like a story has completed. “Yes, for the universe, there’s much more you could explore, and we want to tease that, but it feels like its own story. It’s like, ‘Great. I had my Ryder sibling becoming-a-hero story. What’s next? Is it going to be Ryder? Is it going to be something else? Who knows?'”
Meanwhile, Producer Michael Gamble said Andromeda will tell a “different type of story” compared to the previous games. He added the following when asked about the game’s ending:
“We want to leave the ending, and what we’re doing with it, as a surprise…We can’t wait to hear what fans think.”
It’s also worth noting that in a new Q&A video that Game Informer released today, Walters also revealed that Andromeda’s campaign will be completely playable offline (meaning participation in multiplayer will not effect any bit of the game — I’m looking at you Mass Effect 3), and that your squadmates can’t die.
Mass Effect Andromeda is currently slated for a Spring 2017 release on PS4, Xbox One and PC.