Meet Sony Santa Monica’s Unannounced Game’s Lead Concept Designer Through His Fantastic Art

on June 30, 2014 5:21 PM

Sony Santa Monica has an unannounced game in the works, and we know basically nothing about it, especially after the cancellation of the PS4 game in development under the direction of Stig Asmussen. In fact the few details we managed to grab from career opportunity ads could very well belong to that one.

Yet, we can meet the new game’s Lead Concept Designer Jung Park through his fantastic artwork. Park has it listed in his resume, and we reached out to him to make sure that it isn’t the one that was canceled. He confirmed that it’s indeed not that game, but another title which is still coming.

Jung Park is widely recognized as a leader in the concept design field, and having him at the helm of such a crucial phase that will determine the visual feel of the new title is by itself a pretty solid warranty that it’ll look awesome.

His career began ten years ago at Midway, where he worked on Mortal Kombat and  Stranglehold, then he moved on to NCSoft, where his art helped shape Aion, Guild Wars 2, Tabula Rasa and Lineage Forever. After that he landed at Sony Santa Monica, where he started climbing the ladder with Starhawk and God of War III, and then became Lead Concept Artist on God of War: Ascension. In the meanwhile he even found the time to work on the concepts of Adhesive Games’ Hawken.

His expertise goes beyond video games, as he also worked on movies with Transformers 4 and Battle: Los Angeles.

Below you can see a selection of his fascinating artwork. Just remember that it’s extremely unlikely (read: basically impossible) that any of it belongs to Sony Santa Monica’s upcoming game.  Artwork for unannounced titles is never published on an artist’s portfolio before the publisher actually makes the announcement.

If you want to see more of Jung Park’s lovely artwork, you can check out his own portfolio site.

“Project X”

Personal Work


God of War III and Ascension


Miscellaneous Work


Prop Design

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.