Metal Gear Solid V: Ground Zeroes PS4 Version “Definitely Prettier,” Xbox One “Fine;” More Info Surfaces
Konami and Kojima Productions are holding a Metal Gear Solid V: Ground Zeroes boot camp in Nasu, a lovely hot springs town in Japan’s Tochigi prefecture, and more impressions are filtering from attendees via Twitter.
@DouglasNerd got a chance to compare the PS4 version to the Xbox one Version, and gave more information on the audio clips that are part of the story, he also added a not exactly positive opinion on the iDroid Snake carries around:
Get Ground Zeroes on PS4, not XB1. Way better visuals, frame rate, everything… I believe @HIDEO_KOJIMA_EN said so himself.
Man, PS4 version is definitely prettier. Xbox One is fine, though.
Not a big fan of the iDroid so far, tho. Sometimes you just need to stop too often. Second screen app can eliminate the problem.
I really like the way they’re using audio logs to tell you parts of the story. The recordings are really well done.
Silly observation: Credits for the main mission roll up, like in a movie. Credits for the Side Ops are stills, like an episode.
Play Magazine’s Sam Smith confirmed @DouglasNerd’s opinion on the discrpancy between the two next generation versions:
Sergio Pennacchini explained that the iconic exclamation marks are still part of the game and listening to the game’s sounds is important:
For anyone wondering, yes the exclamation marks are still there.
Listening to sounds and guards conversations can totally change a mission sometimes. Very cool
Finally, Giacomo Vaccari mentioned that the fans of classic challenges are probably going to be happy about the “extreme” difficulty setting of the game:
Konami PR has helped me set the GMSV:GZ in “extreme” mode. I will attempt to speedrun the campaign like this.
Just cleared the first objective in the hardest possible settings. Lovers of classic MGS challenges will be pleased.
Hardest mode + pacifist runs finished. First person outside dev team to do it! Heart racing, escape was exhilarating! Amazing
Interestingly enough, the interval between Giacomo’s first tweet to the last was one hour and 48 minutes. I’d say the “Speed run” was quite successful. He also added a comment about the AI.
There is an incredible amount of depth to this game. I was in awe several times at the AI’s reaction and the environment.
If you want to check out the first batch of impressions posted earlier, you can find them here. Of course, since they’re obviously colored by opinion, we should take them with a pinch of salt, and see for ourselves when the game will be released on March 18th, but it’s definitely nice to learn more about this new Metal Gear Solid title.
Kojima-san definitely “kept us waitin’.”