Metal Gear Solid V: The Phantom Pain Producer Comments on Possibility of Downgrade, Lighting and More

on July 8, 2015 6:15 PM

The new gameplay video of Metal Gear Solid V: The Phantom Pain, did not fail to impress, but lately fans are wary of (often just perceived) last minute downgrades. According to Producer Ken-ichiro Imaizumi, we can rest easy.

Asked by a fan on Twitter not to follow the example of another publisher, Imaizumi-san responded that changes or downgrades aren’t done in this phase of development, but have to be done earlier in production:

Imaizumi-san also mentioned that no changes have been made to the color grading, but the differences in color that some might have perceived are simply due to tuning of the lighting.

He also explained why the PC version is coming later. The team has limited resources, so they’re shofting to the PC version once the console versions is done.

I can honestly say that I prefer this approach compared to outsourcing the PC version like other publishers did. In any case, if you’re afraid that the final game might not look as good as what we saw so far you can probably breathe easier now.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.