At this point, players have just about one month to go until the highly-anticipated release of Metal Gear Solid V: The Phantom Pain despite notable behind-the-scenes happenings between series creator Hideo Kojima and publisher Konami, and now more in-depth information on the game’s final graphical capabilities on all platforms have been revealed.
A product page on Konami’s Japanese website has revealed a slew of new information about Metal Gear Solid V: The Phantom Pain‘s performance on all systems, including a breakdown of the resolution and frame rate that users can expect on all platforms.
In short, the resolution/frame rate breakdown for The Phantom Pain on consoles will be 1080p/60fps on PS4, 900p/60fps (final output at 1080p) for Xbox One, and 720p/30fps for PS3 and Xbox 360. While PC settings obviously will vary, The Phantom Pain will run up to a max of 3840×2160 resolution, while up to 60fps will be supported on PC.
In addition to the specs being revealed, you can check out an assortment of screenshots below comparing the PlayStation platforms, Xbox platforms, and PC vs. PS4. Each gallery includes images taken from the game at the original resolution, while magnified images are also included.
PS4 vs. PS3
Xbox One vs. Xbox 360
PC vs. PS4
Metal Gear Solid V: The Phantom Pain will release for PS4, Xbox One, PS3, Xbox 360, and PC on September 1st, 2015.