Metal: Hellsinger doesn’t have the largest collections of weapons but what it lacks in quantity, it more than makes up for with variety. Each of the six available weapons is unique both in terms of design and functionality, allowing you to adapt your playstyle on the fly depending on the situation. But even though every weapon in Metal: Hellsinger is very powerful in its own right, some are much better than others.

Related: Metal Hellsinger: Every Weapon Ultimate, Ranked

Ultimates will be taken into account for this ranking since they are crucial to judging a weapon’s usefulness. Sigils, on the other hand, will not be taken into consideration. Sigils are acquired separately via optional challenges and are therefore not an integral part of the weapon, unlike Ultimates.

6 Paz

The Unknown holding Paz in the loadout menu

Paz is your typical starting weapon – simple to use, reliable, but ultimately not very effective. This living skull does very little damage and its rate of fire isn’t particularly impressive either. Metal: Hellsinger is a fast-paced game so a slow-firing weapon like this is almost useless past the first couple of levels. Paz’s Ultimate can come in handy in certain situations, but it’s overall still weaker than all the other weapons in the game.

The only redeemable quality of this weapon is the fact that it allows you to keep your Fury meter up when you’re not in combat. Simply firing Paz will charge the meter even if you’re not hitting any enemies, however, it still only counts if you do it on beat.

5 Persephone

The Unknown holding Persephone in the loadout menu

At first glance, Persephone seems like a pretty good weapon. This is a standard shotgun that deals lots of damage and can hit multiple enemies at once, so what’s not to love? Well, there are a couple of things. While Persephone would shine in Doom or almost any other action-packed FPS, Metal: Hellsinger is a rhythm game and this shotgun happens to be very bad at helping you stay on beat.

Persephone is not a bad weapon per se, but its usefulness is limited in a game like this because of its short range and low rate of fire. A skilled player can definitely make it work, but everyone else will struggle to hit anything on beat when fighting many opponents at once, which happens quite often in this game. The Ultimate isn’t good enough to help Persephone rank any higher either.

4 Vulcan

The Unknown holding Vulcan in the loadout menu

Vulcan can become a very powerful weapon when combined with the right Sigils but it’s not very impressive just by itself. The main drawback of this crossbow is the fact that you can only shoot it twice before having to hit the reload button. The explosive bolts do good damage over a large area, but that hardly makes up for the fact that you have to reload it constantly. To make matters worse, the weapon takes ages to reload.

Related: Metal Hellsinger: Tips and Tricks For Beginners

Vulcan is great in situations where you’re fighting against small groups of weak enemies. A single bolt can take out or seriously injure certain types of demons, however, this weapon demands nearly perfect precision. If you miss your shot, you’ve just wasted half your ammunition. You can use the Ultimate to disrupt enemies while you reload, but that’s about all it’s good for.

3 Terminus

The Unknown holding Terminus in the loadout menu

Melee weapons are usually not very useful in FPS games, but that’s not the case with Terminus. The sword’s usefulness extends well past the first levels thanks to its speed and damage. With Terminus you can comfortably slice and dice your way through groups of enemies without missing a beat. And, more importantly, without ever having to reload.

Terminus does a surprising amount of damage even to large demons and can take them out in just a few hits. With the Ultimate ability active, you become an unstoppable killing machine. The only bad news is that all that power comes at a price – range. Despite Terminus’ advantages, having to fight hordes of demons in melee isn’t exactly ideal in a game where enemies tend to hit very hard.

2 Hellcrow

The Unknown holding Hellcrow in the loadout menu

There’s just something so satisfying about dual wielding in Metal: Hellsinger. From the first moment you get your hands on the Hellcrow you know that it feels… right. These throwing weapons glide effortlessly through the air in a way that makes you feel like you’re engaging in a beautiful dance of death and destruction. And ultimately isn't that what Metal: Hellsinger is all about?

Related: You Don't Need To Like Heavy Metal To Like Metal: Hellsinger (But It Probably Helps)

While not necessarily the most powerful weapon in the game, the Hellcrow does more than enough damage for a weapon that doesn’t require reloading. Even more importantly, you won’t have any issue staying on beat while using the Hellcrow. The animations are so smooth that it almost feels like the weapons are following the rhythm of the music on their own.

1 The Hounds

The Unknown holding The Hounds in the loadout menu

The Hounds have some of the same advantages as the Hellcrow, plus a few additional ones. For starters, this is another two-for-one type of weapon with smooth animations, good rate of fire, and respectable damage. However, these twin pistols are even better than the Hellcrow thanks to their long range. The Hounds also have the best Ultimate in the game, and it’s not even close.

The Hounds are so powerful that it’s hard to justify using any other weapon in Metal: Hellsinger. The developers did balance them somewhat by giving them fairly lengthy reload animations, but that’s just a minor inconvenience at best. Besides, you won’t even need to reload them all that often because these revolvers can hold up to eight bullets.

Next: Games You Should Play If You Love Metal: Hellsinger