Nintendo just dropped a (super) bomb during their post E3 Presentation, the Treehouse, with the announcement of a 2D Metroid title. The title is a remake of the second game in the series that originally launched on the monochrome Game Boy. It is being developed by MercurySteam and even has a release date and a suggested price. It will be available on September 15th 2017 and will cost $39.99 USD. The recently announced Special Edition for now is set at $49.99.
Now the 3DS is the handheld of choice with Metroid: Samus Returns and the traditional platforming exploration is being mixed with new, modern twists. The game plays with a 2.5D perspective and with 3D characters designs. There will be seamless cutscenes as the player explores the world. The camera will pull back or zoom in at these points as well as at the new ‘melee counters’ that can be performed.
There are also new skills with their own energy bar known as Aeion abilities. The ‘scan pulse’ was shown off during the post announcement Treehouse presentation which worked a lot like the X-Ray scope from Super Metroid. Here you can take a closer look at your surroundings and see secrets and breakable blocks. And you’ll be able to shoot these spots with an almost 360 degree aim radius.
The story seems to be similar to Return of Samus with the titular bounty hunter traveling to the Metroid home planet, SR388, looking to destroy all the energy sucking globes. Her mission is simple; complete annihilation. But these Metroids are a little different and they can evolve in this game. They’ll become stronger versions of themselves (like the beta form) and require a lot more missiles and techniques to take down.
Favorite abilities like the spider-ball will return. In Samus’ morphed, circular form, she’ll be able to cling onto walls. The spring ball also makes a comeback along with the boss battle beforehand.
You can check out the trailer for Metroid: Samus Returns below and celebrate the much needed return to 2D: