Microsoft’s Gaming Revenue Grows by 18%; Xbox Software and Services Revenue Up 24%
Microsoft released its financial results for the third quarter of fiscal year 2018, providing an update on the performance of the Xbox business.
Today Microsoft announced its financial results for the third quarter of fiscal year 2018, which ended on March 31st (Microsoft’s fiscal year begins in July, as opposed to most other corporations, whose fiscal year begins in April).
The related press release and presentation materials include information about the performance of the company’s gaming business.
In the table below you can check out the results of the “More Personal Computing” segment, which includes Xbox.
We learn that gaming revenue increased by 18% on year-on-year basis, driven mostly by a 24% growth of revenue generated by Xbox software and services, mainly coming from the strong performance of third-party games.
Xbox Live monthly active users also grew 13% year-on-year to 59 million, while the figure remained essentially flat from the latest quarter (which is fairly impressive since no decline from a Holiday quarter is quite a feat).
We also get to see the quarterly revenue and profit figures for Microsoft as a whole, and all the values are in the black. They also show significant improvement year-on-year.
- Revenue was $26.8 billion and increased 16%
- Operating income was $8.3 billion and increased 23%
- Net income was $7.4 billion and increased 35%
- Diluted earnings per share was $0.95 and increased 36%
If you’d like to compare today’s results with that of the second quarter of fiscal year 2018 (between October 1st and December 31st, 2017), you can check them out in our dedicated article.
This post contains an affiliate link where DualShockers gets a small commission on sales. Any and all support helps keep DualShockers as a standalone, independent platform for less-mainstream opinions and news coverage.