Microsoft Flight Simulator Experiment Finds Player Racing Against His Own Flight

Microsoft Flight Simulator Experiment Finds Player Racing Against His Own Flight

Reality VS In-Game has never been so awesome to watch.

While we were all sleeping comfortably in our beds, or maybe lying awake staring at the ceiling, Rami Ismail was out testing Asobo Studio’s Microsoft Flight Simulator while onboard an actual flight. The results of this fun experiment are surprisingly impressive!

As we already know, Microsoft Flight Simulator launched earlier this year and allows players to fly across the entire planet in a variety of different planes. The game uses real-world map data and weather to provide players with an almost true-to-life experience. It’s also seen videos surface online of players replicating real-life flight paths and comparing the two in terms of realism, but there’s something wacky about controlling a video game plane whilst being physically on board the very same thing.

Rami uploaded a video later in the thread of the takeoff due to issues with uploading. The video shows the planes taking off at similar heights of which Rami states that he enabled the AI to control the plane for him the moment he felt the real plane accelerating.

Apparently during takeoff though, the in-game plane turned the other way to get onto the same course, but “beyond that it’s pretty much the same. Clouds entry was seconds apart, climbing out of them was maybe 30-ish seconds difference.” He noted at one point that the planes both entered the “oceanic track at pretty similar entry points,” the main difference being that the in-game flight seemed to be 5-minutes ahead of reality.

Rami shared more details, noting that the real plane at the time of tweeting was 02:25 hours out from Amsterdam, while the in-game plane was on the same route, but 02:29 hours out from Amsterdam. He also started to notice how similar the clouds were and possibly the stars.

As the flight progressed, Rami said that the flight in-game reached Ireland roughly 6-minutes before the real-life flight reached Ireland. Then came the moment to start thinking about the descent, both versions of the flight being at 40kft. The two started the descent at the same time, something that seems to have been coincidental going by the tone of the tweet. Then a pretty video showing off the sunrises both in-game and in reality.

Eventually, it seems as if Rami beat the real-life version of the flight, noting that Microsoft Flight Simulator seemed to be roughly 4-minutes ahead of reality but the weather and lighting all matched.

It’s certainly a very interesting thing to witness and honestly blows my mind the more I think about it. Microsoft Flight Simulator became the biggest Xbox Game Pass for PC launch earlier this year, and VR support is due to be arriving this month.The game is currently available on PC.