Microsoft Japan Counts on the Power of Xbox One’s Cloud: Says that It Can Actually Render Graphics

on July 2, 2014 7:40 PM

Microsoft still has to show its entire hand of cards about the application of the cloud to Xbox One’s games, with Xbox Division Head Phil Spencer promising that a demo is planned. On the other hand, the Japanese branch of the company has been promoting the feature quite actively, and today Consumers & Partners Group Director Nobuyoshi Yokoi mentioned it to 4Gamer during the Management Policies Press Conference held in Tokyo.

Interestingly enough, Yokoi-san pointed at the cloud as one of the strong points of the console, reiterating the idea that it gives each user horsepower equivalent of three Xbox one consoles. He also went a step further, mentioning that it can handle AI processing and the graphics rendering of games, in addition to dedicated servers and smart matching.

Assuming that Yokoi-san is right, it’ll definitely be interesting to see to what extent Microsoft’s Azure will be able to contribute to the rendering of visuals, especially considering factors like latency and possible losses of connection. In theory, it’s more than possible, but hopefully we’ll soon be able to see its practical application.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.