Microsoft Reports 26% YoY Growth in Xbox Live Active Users; Xbox Hardware Revenue Declines, Games Grow

on April 21, 2016 4:46 PM

Microsoft just posted its quarterly financial results related to the three months ended on March 31st. All the relevant numbers were in the black, as you can see below.

  • Revenue was $20.5 billion GAAP, and $22.1 billion non-GAAP.
  • Operating income was $5.3 billion GAAP, and $6.8 billion non-GAAP.
  • Net income was $3.8 billion GAAP, and $5.0 billion non-GAAP.
  • Earnings per share was $0.47 GAAP, and $0.62 non-GAAP.

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We also get gaming-specific data, with Xbox Live active users now at 46 million, determining a 26% increase of monthly active users, which are the main factor Microsoft currently uses as a gauge for the business’ success. The number actually decreased from 48 million in the second quarter, but that’s quite normal since that was the Holiday season.

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Gaming revenue as a whole grew by 6%, while video games revenue also grew by 11%.  On the other hand, Xbox hardware revenue dropped due to lower Xbox 360 sales and Xbox One price drops.

Apparently the lower pricing for Xbox One consoles is causing Microsoft to take a hit in revenue for hardware, but the increase in installed base caused better sales for games, determining an overall increase in revenue for the gaming business.

We also hear that 10 million hours of gameplay have been streamed from Xbox One to Windows 10 since the launch of the feature.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.