Master Chief was one of those characters that I never really understood. When you’re most endearing line is “I need a weapon,” I don’t exactly think of you as a deep introspective character with multiple layers, like some sort of abused onion with daddy issues. That’s not what the Chief is, he’s a soldier through and through, and that is, apparently who we want to play. Despite Halo Reach and Halo: ODST selling over 13 million copies combined, Microsoft Games Studio head Phil Spencer still claims that we still want to play the Chief, and that he considers the last two installments to be failures. Check after the break for Spencer’s full statement:
“The key question for me in managing the studio and the creatives is ‘what is Halo?’, making sure Halo lives up to what I think gamers fell in love with [playing Combat Evolved].”
What does that mean? Playing Master Chief. We kind of lost our way a little bit, I’ll say. And that’s why I wanted to make sure that at the unveiling of Halo 4, you knew you were playing Master Chief, that John was back. Because Master Chief is the John Wayne character of that universe, and that’s who you want to play.
“Halo has this interesting mix of open world, more varied gameplay. Some other of those franchises that I love have very setpieces which really kind of draw certain dramatic elements out of it. Halo has the vehicles, the weapon types, the deep fiction – the fiction around Halo is incredibly deep.”
To me, that sounds like kind of a subtle slap to the face for Bungie, ever since they decided to abandon the franchise in favor of a parternship with Activision. What do you all think? Are you excited to play Master Chief in the new trilogy, or is it just laziness using the same bland character for the new trilogy?