Microsoft’s Albert Penello Investigates Xbox One/PS4 Resolution Differences, Discusses Findings
Microsoft’s Director of Product Planning Albert Penello has been on the forefront of the promotion of the Xbox One lately, but apparently he’s also been asking himself some questions about the relative power of the Xbox One and its rival, the PS4. There have been lots of news and rumors on what games runs at what resolution and framerate on what platform, and apparently Penello decided to try and find out some solid data.
Everything begun with a question on Twitter, just yesterday:
Has anyone compiled a list of next-gen games and their confirmed resolutions? I hear a lot of conjecture, would like a more concrete source.
— Albert Penello (@albertpenello) October 14, 2013
The discussion moved on the NeoGaf forums today, where users presented Penello with the following list.
- The Order: 1886 = 1920×800
- KillZone: Shadow Fall = 1920×1080 (MP=60fps, SP=30fps)
- Infamous: Second Son = 1920×1080
- DriveClub = 1920×1080 (Targeting 60fps)
- Resogun = 1920×1080 (60fps)
- Knack = 1920×1080
- Assassin’s Creed 4: Black Flag = 1920×1080
- Thief = 1920×1080
- Blacklight: Retribution = 1920×1080
- Warframe = 1920×1080
- Call of Duty: GHOSTS = 1920×1080
- Flower = 1920×1080 (60fps)
- FIFA = 1920×1080
- DC: Universe Online = 1920×1080 (60fps)
- Killer Instinct = 1280×720 (60fps)
- Ryse: Son of Rome = 1600×900
- Forza 5 = 1920×1080 (60fps)
- Call of Duty: GHOSTS = 1920×1080
- FIFA = 1920×1080
- Dead Rising 3 = “Dynamic” Resolution (30fps)
Penello confirmed that the list was what he was looking for, and started to wade through the data:
No. This is what I’ve been looking for. I found some others, but this has references.
So outside of this list, no confirmed resolutions for the Xbox One versions?
Also didn’t DICE say BF4 was 900p on both? I saw articles referencing both.
When questioned on whether he knew anything about Battlefield 4‘s resolution, he actually revealed something quite interesting: Apparently third parties aren’t really keen on sharing their results with almost anyone within the Xbox team.
When I was searching I saw an article on it. I don’t actually know, so I can’t confirm anything.
To be clear – I don’t know the resolution for every 3rd party game on XBO. I don’t know why people think I would. Do you believe the 3rd parties are giving me a report on the latest resolutions of their games? Or I can just call up and they will share it?
I know the resolutions of our First party games, that’s it.
And, to be clear, I was asking if anyone had a list COMPARING Xbox One and PS4 resolutions. Even in the list above, it doesn’t give me the XBO resolutions for a lot of 3rd parties.
I ended up generating my own list.
Of course he was asked to share his list, and here’s what he found out:
Well my list has a lot of holes in. It basically looks the same as what was posted above – I can’t find comparisons of both platforms for 3rd party titles.
Basically, what I see is that Sony’s first party games are all 1080p. Our games are a mix. And of course you mix inconsistencies on framerates where both KI and Forza are 60fps, DC and Knack are 30, and KIllzone is a mix.
But I was more curious about the 3rd party titles and I’ve found no official comments on their resolutions. Given that, and the fact I don’t know because they are 3rd party games, means I can’t draw any conclusions.
Upon further questioning, he explained how the relationship between the Xbox team and third parties works, mentioning that only very few at Microsoft are privy on sensitive information from third parties.
I’m sorry that peoples’ lack of understanding of our team works, gets translated into me being disingenuous.
OF COURSE we have a 3rd party team that works very closely with publishers.
That team is organizationally separate from the rest of us. Why? Because that team deals with very sensitive information. Remember, we are both a competitor and a partner to our publishers.
To preserve that balance, our 3rd party team isn’t in the habit of doling out information to the rest of the team, including me, whenever we want. I don’t get to walk over there and see whatever I want, or get these types of questions answered because of my position.
So what do you want to be true? That I can walk over and get any piece of information I want about any 3rd party game? Or that the IP of our partners is secured organizationally so publishers are confident that what they share with that team remains confidential?
Because the latter part is true. So yes, a lot of these details I will get near the same time the game actually ships.
So let’s use some common sense. Almost nobody that works on Xbox knows details of 3rd party games besides that team.
That’s quite an interesting statement, especially considering how often you see journalists and alleged “insiders” stating that they heard that this or that game runs at this or that resolution (just yesterday on NeoGaf the usual “Insider” CBOAT stated that there are going to be more sub-1080p games on Xbox One for instance).
If even someone like Microsoft’s Director of Product Planning doesn’t know that kind of sensitive data, maybe we should start considering the information we receive from much less official sources with a bit of a grain of salt.