Microsoft’s Phil Harrison Explains that Xbox One’s Cloud Can Actually Improve Graphics

on September 26, 2013 7:40 AM

The  cloud feature of Xbox One has been discussed quite actively by developers and fans, and one of the points of contention is if it can actually provide enough computational power to improve a game’s graphics. Even the PS4’s Lead Architect Mark Cerny explained that “Trying to boost the quality of the graphics, that won’t work well in the Cloud.”

Yet Microsoft seems to disagree with that view, as mentioned today during his panel at Eurogamer Expo by Corporate Vice President Phil Harrison.

It’s also about cloud processing and AI. This is where some of the computational effort of a game can be offloaded to the dedicated CPUs on the cloud, to make your game experience even better, better graphics, better lighting, better physics.

This is an example of where we think the the cloud is going to push the next generation of game development in new and creative ways, that will make the experience even more better.

There you have it, straight from the Lion’s mouth: at least according to Harrison, the Xbox One will actually be able to count on the cloud’s power to improve games’ visual fidelity. Will it really manage that feat? And how? We don’t know yet, but we’ll hopefully see it in action soon.

As a bonus, below you can see a picture of one of the massive server farms that will offer their CPU power to the Xbox One’s cloud.


 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.