Mighty No. 9 Campaign Over 3 Million and Will Use the Unreal Engine; Mega Man 2 Composer On Board for Soundtrack

on September 30, 2013 3:39 PM

Some exciting announcements have been made over the weekend for Mighty No. 9, including the still ongoing contest for Call’s design. In the latest update, it was revealed that Mighty No. 9 will be using the popular Unreal Engine, the same engine that powers Mass Effect, Bioshock Infinite, Infinity Blade and Gears of War.

We also find out that the composer of Mega Man 2, Takashi Tateishi, will be joining Mega Man composer Manami Matsumae, as well as Ippo Yamada, composer of games like Resident Evil and Mega Man 9 and 10.

According to the update, Unreal Engine was chosen to allow the developers access to tools that can push the fidelity, lighting and overall look of the game. There’s even a nice test video made by Inti Creates (the co-development team of Mighty No. 9) programed and tested in only seven days. The video is below so do check it out.

In terms of stretch goals, Mighty No. 9 has reached three of them: the Beck and Call Online Co-op mode, the Intro Stage and Boss and the Support Character that will aid Beck. Right now, the campaign is reaching toward the PS4 and Xbox One stretch goal, which is at the $3.3 Million mark. The chart of stretch goals is below for reference:

Mighty No. 9 (88)

If you want to contribute to Mighty No. 9 directly, go here to do that (or over here for PayPal).

 /  Staff Writer
A Reviews Editor at DualShockers who is always looking to improve her writing and delve deeper into the industry. She is shamelessly in love with JRPGs and can easily rack up 100+ hours from level grinding alone. Even though she graduated from Hofstra University with a B.A. in Public Relations, her talent and wisdom (read: blind luck) landed her a job at DualShockers, where she continues to plot her escape by betraying their secrets for power and world domination.