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Game Updates

Minecraft Bedrock Beta Update 1.18.10.27 Patch Notes Today

January 11, 2022

Minecraft Bedrock beta has received an all-new update 1.18.10.27 today which makes some interesting changes to the game.

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This update comes after the major updates which added an all-new mob, the frog, and a number of items alongside it. We witnessed some changes to the mob in the last update, and there are some more changes in today’s one. Here are the complete patch notes of the same.

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Minecraft Bedrock Beta Update 1.18.10.27 Patch Notes Today

Experimental Features

Frogs

Features and Bug Fixes

Blocks

  • Cocoa Pods placed on chunk borders don’t break anymore upon reloading the World (MCPE-67479)
  • Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks (e.g. Glow Lichen)

Gameplay

  • Fixed Observer block retaining its lit state while in the inventory if destroyed while blinking (MCPE-114173)
  • Fixed a bug where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches
  • Pillager Outposts now spawn the correct number of Pillagers and Golems (MCPE-141499)

Graphical

Mobs

  • Untamed Cats can now be leashed
  • Guardians and Elder Guardians no longer sink while targeting an enemy or the player

User Interface

  • The Construction tab on the inventory screen now has the correct color when using Pocket UI
  • Fixed an issue with missing Inventory slots when using Pocket UI (MCPE-151545)
  • Fixed an issue with blank inventory slots in the creative inventory, which could cause interaction issues in the world (MCPE-151506)

World Generation

Technical Updates

Stability and Performance

  • Reduced memory and load times for ticking areas

GameTest Framework (Experimental)

  • Added function setVelocity(velocity: Vector): bool- Sets the velocity of this entity
  • Added property viewVector: Vector- Represents the direction that the entity is looking, as a vector
  • Added property headLocation: Location- Represents the location of the head of the entity
  • Added property bodyRotation: number- Represents the body rotation of the entity as a float (in degrees)

Animation

  • Fixed a bug where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total “animation_length”
  • Fixed an issue where event times were not considered within the animation length calculation that happens when “animation_length” is not explicitly specified

General

  • Fixed an issue that caused format_versions that are declared as numerical values rather than strings to be parsed properly
  • When creating a flat world from a template that has a base game version from before the Caves and Cliffs update, the layers will no longer be 64 blocks in the air

Molang

  • Added alland query.any to check if a value matches all or any of the following values
  • Added in_rangeto check if a value is in the (inclusive) range between a min and max value
  • Added query.in_range to check if a value is in the (inclusive) range between a min and max value
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Md Armughanuddin
@armughanuddin

Md (He/Him) is the Head of Content- India for DualShockers. He is pursuing Computer Science Engineering and is really passionate about gaming and technology. You can find him cracking complex coding problems during the day, and covering the latest happenings in the industry at night.

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