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Minecraft Bedrock Beta 1.17.30.23 Update - Patch Notes, (Today, August 25th)

Here are the complete patch notes of Minecraft Beta 1.17.30.23.

By Md Armughanuddin

August 25, 2021

After the massive success of the first part of the Caves and Cliffs Update, Mojang Studios is gearing up to launch the second part later this year. Like the previous updates, players will have a chance to try out those before they are released in the game.

  • MORE: Minecraft 1.18 Experimental Snapshot 5

Minecraft Beta 1.17.30.20 Update has been released on PC and Android today and here are the complete patch notes of the same.

Minecraft x Minions – Chaos! Chaos! Chaos!

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Minecraft Bedrock Beta 1.17.30.23 Update – Patch Notes, (Today, August 25th)

CAVES & CLIFFS EXPERIMENTAL FEATURES

MULTI NOISE WORLD GENERATION

  • New and improved terrain and biome generation algorithm that creates more natural terrain and biome transitions
  • Improved surface decoration that detects the difference between when blocks are generated underwater and underground
  • Introduces large ore veins to world generation adding more strategy to mining
  • Introduces noodle caves to world generation, creating small pathways between bigger caves
  • Introduces the possibility of dry cave entrances that make it easier to access the new noise caves
  • Introduces a new algorithm that finds suitable spawn positions closer to origin
  • Added logic to save and load SubChunks by absolute Y index to support data-driven dimension height ranges

NON-EXPERIMENTAL FEATURES AND BUG FIXES

GAMEPLAY

  • Campfires and Soul Campfires now stack in the inventory (MCPE-67890)
  • Candle now drops when Candle Cake is pushed by a Piston (MCPE-130594)
  • Collecting Fish or Axolotl no longer immediately releases them (MCPE-44320)
  • Renamed Structure Blocks will no longer have the incorrect data mode on creation (MCPE-41625)
  • Fall damage is no longer applied when falling into Scaffolding (MCPE-108459)
  • Fixed missing rightmost outline pixels on Signs when using §l for wide letters and Glow Ink Sac (MCPE-137802)
  • The Thorns enchantment now does Knockback to mobs (MCPE-56212)
  • Tweaked Iron Golem spawning logic to better match the Java Edition
  • Crimson Roots now have a small chance of growing on Warped Nylium blocks when using Bone Meal (MCPE-83616)

COMMANDS

  • The ‘/spawnpoint’ command can now be used while the player is sleeping and outputs success when setting to the player’s existing spawnpoint (MCPE-106720)
  • The camera shake command no longer shakes every player’s screen when “@s” is used as the selector (MCPE-120383)

MARKETPLACE

  • Fixed “CR” characters incorrectly appearing at the end of lines for some display languages

USER INTERFACE

  • Fixed a bug that could cause the Sign In button to appear behind the Marketplace button
  • Fixed the Noto Sans Smooth font on Windows and Xbox platforms with the Japanese locale to address legibility and usage of correct characters

TECHNICAL UPDATES

ACTORS

  • Fixed movement prediction interpolating with invalid data in even more scenarios (MCPE-108568)

ITEMS

  • Fixed crash after firing a transform item event

MOLANG

  • Added experimental queries for item cooldowns: ‘query.is_cooldown_type’, ‘query.cooldown_time’, and ‘query.cooldown_time_remaining’
  • Updated many Molang content errors to specify which operator or query was involved

COMMANDS

  • The “run_command” event response now will properly use versioned commands

DATA-DRIVEN ITEMS

  • Updated documentation for ‘IconItemComponent’ and it now provides a list of all IDs for the ‘legacy_id’ field

DATA-DRIVEN SOUNDS

  • Removed the “replace” element from ‘sound_definitions.json’ for being ambiguous in its usage (and was never used)

GAMEPLAY

  • Data-driven blocks can now be added to the Creative menu
  • Knockback Roar is no longer stronger than it used to be

GRAPHICAL

  • Fixed particles not emitting when using animation controllers

PLAYER

  • Attachables that are visible in first person will no longer render backwards
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Md Armughanuddin
@armughanuddin

Md is the Head of Content- India for DualShockers. He is pursuing Computer Science Engineering and is really passionate about gaming and technology. You can find him cracking complex coding problems during the day, and covering the latest happenings in the industry at night.

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