Minecraft: How to Craft and Light Candles

November 30, 2021

Minecraft 1.17 introduced Candles as a new light source for the first half of the Caves & Cliffs update – here’s how you can craft them.

Now, with the second half of Caves & Cliffs set to release on November 30th, it’s time to prepare to delve deeper into the more dark and dangerous parts of the game.

From upgrading your torches to setting extinguishable lighting up in your home, Candles will be a particularly useful (and aesthetically pleasing!) item in the new update. Here’s how you can craft and use Candles in Minecraft!


Thankfully, Candles are fairly easy to craft. Using just a piece of String and a piece of Honeycomb, you can craft a single undyed Candle.

These items count as a light source, functioning similarly to sea pickles. Individually, they emit a light level of 3; however, up to 4 identical candles can be placed in a single block for a light level of 12. Candles are stackable in the inventory up to 64 items.

Minecraft 1.18 Candles Recipe

Additionally, you can craft Dyed Candles using the various Dyes in-game. Just place the Candle and a piece of Dye into the crafting menu and you’ll end up with your desired colorful variation. There are up to 16 variations for a full rainbow of Dyed Candles.

In order to light them, you must use either Flint and Steel, a Fire Charge, or any fire-related projectile. The Flint and Steel is probably going to be your best bet though, to avoid accidentally setting fire to anything else. Candles can be extinguished by either right-clicking or using water.

Minecraft 1.18 Dyed Candles Recipe
Minecraft 1.18 Candle Colors

It’s important to note that Candles can be waterlogged, but they cannot be lit while waterlogged. Though, you can place a single Candle on an uneaten Cake for a cute Minecraft birthday cake!

That’s all for Candle crafting! Check back on DualShockers for other details about all the new features coming in the new update. For now, Minecraft 1.18 update will launch on November 30th for Mobile, PC, PS4, PS5, Xbox One, and Xbox Series X|S.

Natalie Schmidt

Natalie (She/Her) is a writer and game design enthusiast hailing from way-too-sunny Los Angeles. She loves to dissect game narrative and analyze mechanics, but she doesn’t even want to think about how many hours she’s spent playing D&D or The Witcher 3. Aside from triple-A adventures, she’s passionate about RPGs of all kinds and meaningful representation in games

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