Mirror’s Edge Website Updated with Pictures, Story, Location, Factions, and Character Details
Recently MirrorsEdge.com was updated with lots of details on the city of Glass, where Mirror’s Edge Catalyst will take place. The descriptions cover the districts, the factions that occupy it, Faith’s background, and head of the security corporation Krugersec, Gabriel Kruger.
The world largely remains the same as it was previously, with a pristine city rules with an iron grip. Faith lost her family in the November riots, although it appears her sister is no longer around this time. She is poised to be a reluctant hero who will rise against the Conglomerate. You can read all the details below, and view the images in the gallery at the bottom of the post. Mirror’s Edge Catalyst will release on May 24, 2016 for PlayStation 4, Xbox One, and PC.
A pristine city, ruled by a ruthless Conglomerate. Faith, a skilled Runner reluctantly drawn into an anti-Conglomerate struggle.
DISTRICTS: According to the FY47 census, Glass boasts close to five million citizens, making it the third largest city in Cascadia. Prospective visitors should read up on what the central districts have to offer in terms of sights and entertainment.
ANCHOR: The Anchor district is one of the most affluent areas in Glass, its many tall buildings standing as proud heralds of the powerful corporations based here. Full of the city’s most popular nightclubs, young citizens make frequent visits to “The Anchor” for nightlife and shopping.Advertisement
One spectacular construction project within Anchor is the gigantic Bauble Mall. When finished, the Bauble will be the most opulent shopping center in Cascadia – a true monument to the success of the Conglomerate way of life.
DOWNTOWN: Located in the very center of Glass, Downtown stands as the proud modernized center of the city. Among the busy and dense streets you’ll find a slew of fashionable boutiques and notable sights like the Elysium Corporation building – home to the world’s leading medical research professionals.
There have been reports of illegal activities in this area; with so called “Runners” roaming the rooftops. Citizens should not be alarmed however; the nuisance is being effectively dealt with by KrugerSec personnel.
THE VIEW: A prosperous residential area dedicated to “upwardly mobile” citizens, Ocean Glass View, or “The View”, is by many considered to be the final step before getting invited to Sky City. If you’re looking to get away from the intensity of Downtown or The Anchor, The View is well worth a visit. Here you can walk along the seaside promenade, picnic, and perhaps visit The Marina. On free days it’s not uncommon to see families enjoying the beach while their children play in the surf.
[Note: All recreational water activities are restricted to the dedicated recreational zones, pending vehicle and employment status. Please refer to Conglomerate Recreational Policy: Glass for further information.]
FACTIONS: The city of Glass is ruled by the Conglomerate, which in turn is comprised of several powerful corporations, but it’s not the only faction in town. Other groups exist – those working against the oppression, those supporting it, and those in between.
THE RUNNERS: The Runners are a special group of voluntary off Grids who’ve decided not to be part of the Conglomerate machine. Living on the rooftops and grouping together in tight-knit Cabals they race across the urban landscapes, performing burglaries and courier jobs for those willing to pay. The Corporate Houses secretly depend on the Runners for their constant scheming and though KrugerSec has a standing order to neutralize any Runner on sight, some claim that they are not clamping down as hard on them as they could.
THE CONGLOMERATE: The Conglomerate consists of 13 corporations, each run by a powerful family or Corporate House, who together rule the nation of Cascadia. Locked in a constant power struggle, the Houses are prepared to go to extreme lengths to advance their positions within the Conglomerate hierarchy. Among the corporations can be found the security forces of KrugerSec, the tech specialists at Silvine Systems, and Elysium Corp., who specializes in medical research and healthcare.
BLACK NOVEMBER: Black November is a resistance movement led by Rebecca Thane, once a prominent protest leader, who turned to violent methods following the November riots almost two decades ago. Constantly hunted by KrugerSec, Black November do what they can to terrorize the authorities and incite a general revolution among the employs.
They strive to avoid civilian casualties, but lately Rebecca has been hinting that all regular employs are silent supporters of the Conglomerate and the tyranny. Therefore they too should be made targets so that they are forced to understand what their silent consent is causing.
FAITH CONNORS: A self-assured thrill-seeker, Faith Connors is one of the most skilled Runners in Glass. Her carefree attitude cannot last forever though. Some day she’ll need to face up to the Conglomorate as well as her own troubled past.
A TRUE RUNNER: As a Runner, Faith possesses peak athletic skills as well as vast knowledge of the districts in the city of Glass. She is a skilled fighter and her martial arts abilities enables her to handle the city’s oppressive security forces. Though Runners have an ambivalent attitude towards technology, Faith will make use of a couple of gadgets to gain unique traversal opportunities and a connection to the Runner network, helping her navigate the city.
A TROUBLED PAST: Faith was only seven years old on that clear November day when her life changed irreversibly. A peaceful protest against corporate encroachment escalated into full-scale riots on the streets of Glass, resulting in the death of Faith’s entire family. She was saved by Noah, who came to raise and inspire her to become a Runner. These days Faith cares only for Noah, the small cabal of Runners around her, and the next run. But events will force her to take a stand in the fight against the oppressive authorities.
GABRIEL KRUGER: The ruthless head of KrugerSec is best not messed with. Kruger’s contempt for those living off the Grid is palpable and his hatred for the resistance, whom he relentlessly hunts, is immense. But within Kruger there are also feelings of conflict and guilt, stemming from the death of a loved one.