Miyamoto Asked For Eiji Aonuma To Create A Mario Maker-Style Zelda Game

Miyamoto Asked For Eiji Aonuma To Create A Mario Maker-Style Zelda Game

After the success of Mario Maker, it turns out Miyamoto was already ahead of fans on wanting to bring that style to Zelda.

Since the release of the first Mario Maker on the Wii U (RIP sweet prince), Nintendo fans have speculated for quite a while when and if Nintendo would bring the maker style other franchises. Specifically the Zelda series. Well, it looks like Miyamoto was trying to please some fans who had been wanting this to happen.

In an email sent to IGN, Zelda producer Eiji Aonuma explained that Shigeru Miyamoto had asked him about possibly bringing the Mario Maker style of gameplay to a Zelda game. He stated:

“I talk to Mr. Miyamoto regularly about ‘the next Zelda game,’ and one time, he asked me if I could come up with a game that features Super Mario Maker-like gameplay, but for Zelda. We talked about how a game like this for Zelda would have dungeons, but it’s generally quite difficult to devise the logic needed to solve them.”

Due to the difficulty they were having on introducing this new formula to a Zelda game, they reworked the ideo and tried to do something more easily approachable.

“So we gave some thought into a more approachable style of play where you have to think about how to arrange parts that already have a solution to create a single dungeon, instead of allowing players to create complex arrangements like in Super Mario Maker 2, and that’s how we created the Chamber Dungeons for this game,” he explained.

Aonuma went on to explain that the dungeons in The Legend of Zelda: Link’s Awakening was the best candidate to pair with the new dungeon creator mode that they were workshopping.

“Given that the Chamber Dungeons feature is based on using rooms that already have a solution, we went looking for examples from existing titles, and found that the dungeons in The Legend of Zelda: Link’s Awakening would be the most suitable, because each room is usually the size of a single screen, and seen from a top-down view this makes their layout easy to understand,” he said, stating that “a critical part of the Chamber Dungeon gameplay is understanding the original dungeons before arranging your own.”

I haven’t gotten the chance to try out the new dungeon creator in my playthrough of the game yet. I have tried to tune out some noise about it since I will be reviewing the game and want to go in with a fresh look, but from what I hear it can be pretty hit or miss for some folks. However, you will be able to read my thoughts when my review is completed.