The creator of Mario, Shigeru Miyamoto, revealed why he was initially “worried” about Super Mario Odyssey, in a recent interview with IGN. Miyamoto-san pointed out specifically about the idea of New Donk City, a new life-like city Mario travels to in the Nintendo Switch exclusive game and how Mario would interact with humans.
“I was worried about how players would react to being in a world where Mario is this tall and normal people are a little bit taller, or the fact that people don’t get mad at Mario when he’s jumping up and down all over the place. But with all that said, I think I realized that the character Pauline has already existed, and the idea of this game taking place in the city worked out really well. And so we ran with it.”
He goes on to explain how important it is to take risk and to try new things, including not forcing in new characters but rather dropping Mario into new situations.
“Fundamentally, I think that it’s ideal if we can get old characters to do new things. When there is a new game mechanic introduced and there’s a new character that really, really fits well, I think it’s great. But I do have a little bit of hesitancy and resistance when someone’s trying to overbearingly bring their thoughts in, and trying to create new characters over and over again.”
While New Donk City is truly fascinating, it is not the only location Mario will adventure to. He will be traveling to a Wooded Kingdom and a place reminiscent of the Day of the Dead celebration from Mexico. Plus, you can control a real-life looking Tyrannosaurus Rex using Mario’s hat. What’s not to like?
Super Mario Odyssey is releasing on October 27 exclusively on the Nintendo Switch and is the first mainline Super Mario game to be released since Super Mario Galaxy 2. We recently learned it will feature a co-op mode and we will be sure to keep you updated on everything Super Mario Odyssey in the coming weeks.