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Monster Hunter World Is Co-Directed by Kaname Fujioka; Won't Have Hunter Styles or Arts

Traditional Monster Hunter Director Kaname Fujioka is returning to Monster Hunter World, but some features from Generations won't.

June 18, 2017

With the appearance of Monster Hunter World at Sony Interactive Entertainment’s E3 2017 press conference, many wondered whether the game would be handled by the main Monster Hunter development team. The question was promptly answered (positively) a few days ago, but who is at the helm?

At E3, media got to talk with Co-Director Yuya Tokuda, but he isn’t doing this alone, as clarified by Capcom’s Yuri Araujo on Twitter. The series’ father, and Director from Monster Hunter to Monster Hunter 4, Kaname Fujioka, is returning to reprise the role of Co-Director in Monster Hunter World.

Yuya Tokuda has also participated to quite a few Monster Hunter titles in the past including Tri and the Freedom series as Planner.

On top of that, we also learn that Hunter Styles and Hunter Arts, that respectively provided different move sets to hunters, and a set of special and flashy attacks, won’t return in the new game. Araujo explains that they were created especially for Monster Hunter Generations, so the team is now focusing on other features.

Araujo also mentioned that fans will be even more excited when raw gameplay is showcased. We already know that some is scheduled to debut in a livestream from Japan on June 20th, and of course you’ll be able to see it here as soon as it’s up.

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In the meanwhile, if you want to take a look at the game, you can enjoy a video glimpse on gameplay, the announcement trailer, and some rather lovely screenshots. Recently, we also learned that the game is a full-fledged mainline title of the series and not a spinoff.

Monster Hunter World will release worldwide in early 2018 for PS4, Xbox One and PC.


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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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