During the PlayStation Live broadcast from the show floor at E3 2017, Capcom showcased a nice batch of gameplay of Monster Hunter World.
During the livestream we also heard from Producer Ryozo Tsujimoto that the maps are very open, and there are totally seamless transitions between areas, thanks to the power of current generation consoles.
Bringing the franchise to consoles also gives a sense of a living and breathing world. Monsters have an advanced AI with different needs and interactions. Hunters can take advantage of those interactions pitting them against each other.
There are suit items called mantles. For instance we have already seen the ghillie mantle, that lets you go into a sort of stealth mode. It has a cooldown, so you can’t use it all the time. Another mantle has the opposite effect, and lets you lure monsters towards you. This kind of items provides different options and strategies during the hunt.
The game will have drop-in multiplayer for the first time, but of course lounges will also be back, letting players go in with a premade party.
We also get the confirmation that players worldwide will all play on the same servers, so everyone can play online together, thanks to the simultaneous launch window for the whole world.
All 14 weapons from the series are included, and the team isn’t removing any core element from the previous games. On top of those new gameplay features are being added, like the slinger, that lets you swing across the environment. You can also pick up rocks and use them with the slinger to distract monsters.
You can check out the video below, and if you want to see more, you can check out the announcement trailer, and some rather lovely screenshots. Yesterday we also learned that the game is a full-fledged mainline title of the series and not a spinoff.
Monster Hunter World will release worldwide in early 2018 for PS4, Xbox One and PC.