Monster Hunter World Gets New Video Showing How a Current-Gen Monster Hunter Game Was Made

A "making of" video of Monster Hunter World shows how developers approached the creation of a Monster Hunter game for the current generation.

on January 24, 2018 1:35 PM

Today Capcom released the first of a series of videos dedicated to the creation of its upcoming mainline Monster Hunter game Monster Hunter World. 

The video stars Producer Ryozo Tsujimoto, Executive Director and Art Director Kaname Fujioka, and Director Yuya Tokuda.

We hear how developers wanted to use the latest technology to excite even veteran players. Tokuda-san also explains how he wanted to go back to the original vision of monsters that aren’t just enemies, but part of a convincing ecosystem.

Fujioka-san then talks about the prototype that was created at the beginning of development, showing what could be done by using the power of current-generation hardware. It didn’t include combat at all, but simply the exploration of an open map filled with monsters and creatures. The point of that prototype was to figure out what the team wanted to achieve outside of the main action gameplay.

While the team includes many veterans of the series, Capcom also brought in many young developers to include newer and different perspective on the game as they worked with the existing staff. The team for this game was bigger than ever before in the history of the franchise.

The game is only two days away, and it will release on January 26th for PS4 and Xbox One, with a PC launch coming this fall.

You can check out the video below. You can also read about the upcoming day one patch.  If you want to see more about the game, you can also watch a funny commercial by Sony starring Densha Otoko star Takayuki Yamada, more recent gameplay from a few days ago, and more from Capcom TV.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.