Back at the end of July, Capcom hosted a Monster Hunter World panel at San Diego Comic Com, but unfortunately we never saw direct feed footage of it, until now.
Today the publisher finally delivered, and we can see the impressive footage and concept artwork showcased at the event as it was supposed to be seen.
The presentation is hosted by Producer Ryozo Fujimoto and Director Kaname Fujioka, as they explain the game’s living and breathing ecosystem, designed to make the monsters feel like real living behind starting from the Ancient Forest area.
The developers explain how the forest is dominated by the ancient tree, surrounded by high and low humidity areas that are home to entirely different creatures.
We also see what kind of research was done to visualize what each environment within the area looks like. The team actually flew to Australia to see the vegetation there.
More artwork showcased during the panel shows how three monsters – Great Jagras, Anhanath and Rathalos – have been designed, taking inspiration from real reptiles. Developers also worked on tech for fur simulation, skin translucency, and muscle shaders simulating the way the skin moves over the monsters’ muscles.
You can check out the full video below,and if you want to see more about the game, you can enjoy out our gameplay and impressions from Gamescom, where it won our top award, the reader-voted Game of the Show.
You can also take a gander at the “Hunting 101” trailer, another trailer showing the Wildspire Waste area, a batch of great screenshots showing the same area, one more recent gameplay video, a series of trailers showcasing all fourteen weapons included in the game, and more impressive direct feed gameplay.
Monster Hunter World will launch worldwide in early 2018 (before March 31st, to be a bit more specific) for PS4 and Xbox One, with a PC release following at a later time.