Monster Hunter World SDCC Panel Finally Gets Direct Feed Video; Shows Impressive Footage and Art

Capcom showcases how the Ancient Forest area in Monster Hunter World and its monsters were created with impressive pictures and video footage.

September 16, 2017

Back at the end of July, Capcom hosted a Monster Hunter World panel at San Diego Comic Com, but unfortunately we never saw direct feed footage of it, until now.

Today the publisher finally delivered, and we can see the impressive footage and concept artwork showcased at the event as it was supposed to be seen.

The presentation is hosted by Producer Ryozo Fujimoto and Director Kaname Fujioka, as they explain the game’s living and breathing ecosystem, designed to make the monsters feel like real living behind starting from the Ancient Forest area.

The developers explain how the forest is dominated by the ancient tree, surrounded by high and low humidity areas that are home to entirely different creatures.


We also see what kind of research was done to visualize what each environment within the area looks like. The team actually flew to Australia to see the vegetation there.

More artwork showcased during the panel shows how three monsters – Great Jagras, Anhanath and Rathalos – have been designed, taking inspiration from real reptiles. Developers also worked on tech for fur simulation, skin translucency, and muscle shaders simulating the way the skin moves over the monsters’ muscles.

You can check out the full video below,and if you want to see more about the game, you can enjoy out our gameplay and impressions from Gamescom, where it won our top award, the reader-voted Game of the Show.

You can also take a gander at the  “Hunting 101” traileranother trailer showing the Wildspire Waste area, a batch of great screenshots showing the same area one more recent gameplay videoa series of trailers showcasing all fourteen weapons included in the game, and more impressive direct feed gameplay.

Monster Hunter World will launch worldwide in early 2018 (before March 31st, to be a bit more specific) for PS4 and Xbox One, with a PC release following at a later time.

Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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