Capcom Aims to Expand on Monster Hunter World’s Success with Next Games; Home Console Release Was a Big Risk
Capcom took a massive risk with publishing Monster Hunter World on Home Consoles, but it paid off, and now they're looking at the future.
Having shipped over 8.3 million copies with one platform still to come, Monster Hunter World was a spectacular success for Capcom. Yet, it was also a large risk, as explained by Chief Operating Officer Stuart Turner and Marketing Director Antoine Molant in an interview on Gamesindustry.
Turner explains that there were internal voices within the company that encouraged an expansion in the west on the right platform and embracing online gaming, but that meant risking to lose a guaranteed three or four million copies in Japan.
“In my 12 years of being here, the drum has been banged that Monster Hunter could sell easily in the West if it was on the right platform and if it embraced online gaming. It was a big risk for the Japanese developers to go and do something that might cut off their own fanbase. They were guaranteed three or four million sales in Japan. For a risk-averse Japanese company, that’s a great big gamble. Having said that, Japan bought the game in its millions.”
According to Molant, the risk was mitigated by Sony’s support.
“The risk was mitigated by Sony’s support, and Sony Japan in particular, who felt Monster Hunter coming to home consoles was going to sell some PS4s… and they were right.”
Interestingly, Capcom is already looking at the future, expanding the game’s success in the west with further iterations.
“It was almost a new IP in some markets. Even in some of our more mature European markets, it is still fairly unknown. It has obviously done really well and now the goal is to push on and make it more of a success in the West with the next iterations.”
The game is currently available on PS4 and Xbox One. A PC version will come on Steam on August 9th.
You can grab a copy for consoles on Amazon.
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