Moss is Bringing Previously Oculus Quest Exclusive Content to Other VR Platforms

All Moss players will soon be able to experience the Twilight Garden content previously exclusive to Oculus Quest.

By Tomas Franzese

June 25, 2019

Moss from Polyarc is widely considered to be one of the best VR games available on every major headset. Opting to have the player act as an overseer to a little mouse named Quill’s adventure, it shows that more can be done with VR than first person games. The game came to Oculus Quest last month with some content that was exclusive at the time, but Polyarc announced today that Moss’ Twilight Garden came to HTC Vive, Oculus Rift S, Windows MR, and PS VR today as part of a free update.

The Valve Index release of Moss, which comes out alongside the high end headset on June 28, will include this update at launch. Those playing Moss on systems other than the Oculus Quest or Valve Index do not have to worry about doing much, as the Twilight Garden update will automatically download itself for free.

If you have not heard of this content for Moss that was previously Oculus Quest exclusive, the Twilight Garden adds new environments, weapons, puzzles, and more for Quill to tinker around to this. It simply adds onto the main game as players can find portals that transfer them to the garden. Once there, players will find a ton of new places to explore with Quill that are filled with enemies, puzzles, and other situations not yet seen in the game. If you’ve been looking for an excuse to hop back into this excellent VR game, this Twilight Garden update seems like the best time to do so since Moss’ launch.

Check out some screenshots and GIFs featuring the update’s new content below. Moss is available with the Twilight Garden update today on Oculus Rift, Oculus Rift S, Oculus Quest, HTC Vive, Windows MR, and PS VR, and will be coming to the Valve Index on June 28.

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Tomas Franzese

Tomas Franzese is a News Editor at DualShockers, writing a variety of reviews and shedding light on upcoming games for both PC and consoles. While he has been a gamer most of his life, he began writing for DualShockers in 2016 and has almost never put his computer or a controller down since.

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