Mount & Blade II: Bannerlord Gets New Trailers Showing Glorious Field Battles

Mount & Blade II: Bannerlord debuts its E3 gameplay with spiffy field battle footage.

on June 12, 2017 1:31 PM

During the PC Game Show at E3 2017 Taleworlds Entertainment released new gameplay trailers of its upcoming game Mount & Blade II: Bannerlord.

The trailers shows one of the things that Mount & Blade does best, open field battles from the perspective of a single commander.

On  top of the trailers, we get a breakdown of some of the most relevant improvements made to the framework of the first game.

  • Advanced Formations – Merge and split forces at your behest, with intuitive but powerful control over the movement, form and behavior of every unit! Order heavy infantry to hold together, shoulder-to-shoulder in a slowly advancing but near impenetrable shield wall; or launch your cavalry in lightning charges using the skein formation.
  • Battlefield AI – AI commanders can execute complex tactics, utilizing the advanced formation options to present a formidable challenge. Their behavior is drawn from actual historical tacticians, for example Alexander the great, who used his superior cavalry forces to rout their counterparts in the opposing army, before delivering a crushing blow to the enemy’s main force. This not only creates the feeling of an authentic medieval battle but also proves effective in-game, as in reality.
  • Sergeant System – Commanders now designate units to other lords in battle, including the player! Execute the orders issued by your commander throughout the fight, and use your own instincts to do your part and help secure victory on the field of battle. Lead the horse archers as they skirmish and harass the enemy to disrupt their lines before your allies finish them off, or take control of the cavalry and charge into the fray to devastate entire units at once!
  • Directional Shield Blocking and Shield Bash – These two features revitalize the sword & board gameplay, making it a more engaging experience than ever before! Blocking in the wrong direction will not necessarily get you killed but it will cause your shield to break faster, leaving you defenseless against missiles and vulnerable against multiple foes. Shield bashing, a highly requested feature, temporarily stuns your opponent and knocks them back, lowering their defenses and giving you room to breathe.
  • Attack Chaining – Swings that complete their motion can now be chained into follow-up attacks which can catch your opponent off-guard after a miss. Unbalanced weapons such as hammers and axes also use the momentum of the first swing for a faster follow-up!
  • Improved Animations and Combat Engine – Huge effort has gone into making Mount & Blade II: Bannerlord’s combat as fluid and visually appealing as possible. Damage dealt is now calculated with a great degree of physical depth, factoring in the weight distribution of every individual weapon. This means that whether you are executing a perfectly timed thrust while thundering towards a hapless archer on horseback or shooting an arrow across the battlefield to whittle down your opponent’s infantry forces before the melee, the game will understand all of the forces involved and produce consistent, realistic and satisfying results every time.

You can check the trailers out just below, and of you’re a Mount & Blade fan like me, you’ll probably find the footage quite epic. If you want to see more, you can also check out siege gameplay from Gamescom last year.

At the moment there is no specific release date for Mount & Blade II: Bannerlord (which is coming for PC, Xbox One and PS4) We do know that it’ll be playable at E3, so we might hear more over the next few days.


 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.