Move Over FIFA. Pro Evolution Soccer 2010 Is in Town

on August 12, 2009 8:24 AM

The greatest of greats in the soccer games genre is here – PES 2010 (Pro Evolution Soccer 2010).  Forget FIFA.  In fact, take whatever you thought of the FIFA franchise and throw it out the window right now.   You haven’t seen or experienced a soccer game of this magnitude… ever.  And what they’ve done with this game only proves that PES 2010 will reign as the king of soccer – if not sports – games in just about every level we can imagine – especially with regards with governing the actual play style and strategy of your more delicate team.

Two new systems have been introduced.  One, is the changing of team styles which allows you to fine-tune your team’s setup using eight sliders: Player Support, Support Range, Position Switch, Attacking Style, Pressing, Defensive Line, Defensive Strategy, and Compactness.  These tactical changes take effect immediately; meaning that as soon as you finish collaborating your team’s setup, the A.I. will immediately make the appropriate changes in the field to accommodate the change of style(s) you’ve chosen.  The second major addition are Cards.  Cards provides the player with more tactical options in the game.  Think of it as broader range of abilities for each player on your team.  If a specific card, for example, “Cut Back Pass” is activated, the player will shoot across goal to bring others into play.  Each player on the team has a specific card(s) which allows them to perform a certain action/ability.  These newly implemented features gives the player a larger range of control over their team in PES 2010, and enhances the feel of the game to be a bit more conforming with regards to realistic team management.    Cards can also be switched off for tactical reasons well (e.g. for defensive purposes) depending on your personal play style.

I’m not much of a soccer fan, but this game has me in its pocket.  The depth that PES 2010 takes with regards to control makes me want to experience this thing first-hand just to find out how true it stays to gameplay and whether or not these new additions alter, in any way, the overall sensation of the game itself.  Does it take away from the game?  Does it add a much more pleasing and realistic involvement?  I’ll find out soon enough.  We’ll see if Konami’s key improvements are as good as they look and sound.

You can learn more about the systems by watching the video after the jump.  Prepare to me amazed, my friend.  

We can expect to see this game hitting our store shelves November 2009.

 /  Co-Founder
Born and raised in New York City, Yaris is one of three co-founders at DualShockers. Gaming since the inception of Nintendo in the 80's, he has grown to avidly appreciate games of every genre, maturing his preference specifically now to third-person action games, first-person shooters and JRPGs. He's a software engineer, father and husband during the day, and mildly attempts to hold onto his "hardcore gamer" title during the evenings. An attempt that he tends to fail miserably at.