Today marks the official release of MultiVersus' open beta in its full form, and with it comes a new balance update. The game had ostensibly been doing a one-week soft-launch up until today, where they permitted early access to a certain number of players, such as streamers, players who purchased a bundle, or those who got drops on Twitch. This was likely to test out the game's servers, though we'll have to see if they can handle what is likely a massive influx coming today.

Starting at 9AM PT / 12PM ET / 5PM BST, the game will become available to everyone for free. Along with that, will come the addition of the newest fighter on the roster, Lebron James, an unusual yet mind-blowing inclusion for many. And of course, the first balance patch for the game, the details of which you can find further down this article.

The devs recently announced an official Twitter account, specifically for the announcement and reporting of "all things competitive MultiVersus." Due to the success of the competitive scenes of Smash Bros, and other platform fighters, it is clear that the studio wants the game to take off in such a manner, and would like to help foster this kind of community, so expect constant balance patches as pro players optimize the game to its fullest.

For now, here are the official patch notes for the July 26 MultiVersus update.

MultiVersus Open Beta Update V0.1 Patch Notes

Open Beta

  • Lebron James has arrived! He is our first basketball-wielding character!

New Free Character Rotation (7/26 to 8/8)

  • Finn
  • Garnet
  • Superman
  • Reindog

New Open Beta Warp Event:

  • For a limited time Gold earned from matches has increased by 25% from 7/26 to 8/8 as an Open Beta Welcome Event!

Characters

Batman

  • Air/Ground Neutral Attack: Cooldown on Batarang increased from 13s to 14s. Pick up of Batarang returns 11.55 second up from 11.05. This means that the minimum time between Batarang throws is 2.45s, up from 1.95s.
  • Batman’s Batarang pick-up cooldown created very small windows where the Batarang wasn’t in play. This change should make it so opponents of Batman have a larger window between Batarang attacks to gain advantage.
  • Bug FixAir/Ground Side Special: Fixed a bug where Grapple would sometimes shoot you off the map.

Bugs Bunny

  • Air Up Attack: Startup window increased by 2 frames, active window decreased by 2 frames.
    • - The hitbox made it so that Bugs Bunny hit nearly all around himself. This should make the up air a bit more reasonable to deal with.

Iron Giant

  • Bug FixAir Down Attack: can no longer combo into itself
  • Bug FixAir/Ground Down Special: can no longer repeatedly hit and lock opponents in place forever
  • Bug FixAir Up Attack: Can no longer repeatedly hit opponents

Steven Universe

  • Air Neutral Attack: Knocks opponents up and away to prevent an infinite attack caused by alternating Air Down Attack and Air Neutral Attack.

Taz

  • Bug Fix: Fixed a bug that was preventing Taz from doing any aerial attacks once he reached his air special limit.
  • Air/Ground Side Special:
    • - If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.
    • - A decrease to the tornado's duration and the additional duration gained by passing an ally.
    • - Removing one of the multi-hits of the tornado.
    • - Decreasing the hit pause of all the hits in the tornado.
    • - Reduced knockback from the final hit in the tornado from 1375 to 1275.
    • - Right now, our plan is to transition the Tornado to a cooldown move in an upcoming patch. The tornado is Taz's signature move so we want to keep it as one of his most powerful attacks, with the cooldown forcing more intentional use of it. These nerfs will reduce Taz's strength, especially at higher levels of play, so expect some buffs to the other moves in his kit in the near future. Thank you for your patience and we will continue to evaluate Taz’s gameplay health.

Velma

  • Weight: reduced from 70 to 63
    • - It was an oversight on our part that Velma is one of the heaviest characters in the game. This change should bring her more in-line with where we originally envisioned her.