MVC Producer Says Online Play is Fast, New Feature is Awesome

By Kenneth Richardson

January 24, 2011

For players of fighters, shooters and just about every other type of multiplayer game, online play is the proverbial bread and butter. Sure it isn’t and will probably never be as smooth and accurate as offline play, but the merits of online gaming easily counter this fact. The most we can hope for is for online play to be as much like offline play as possible. MVC 3 producer Ryota Niitusma says the online play is more than fast, it’s the speed of light:

“Other than geographical lag, I don’t see any problem in our current system,” boasted producer Ryota Niitsuma to Eurogamer. It’s the speed of light, and maybe a little bit of influence from infrastructure depending on where you are. So, if you’re playing from Japan against someone in Sweden there will be some lag due to the distance. But it’s all quite satisfactory.”

Awesome, right? Niitsuma also talks a little bit about a new feature that makes selecting your team of fighters, assists and colors much simpler. Series fans know that this can become a very lengthy process. Check out how the game will combat this after the break. Marvel vs. Capcom 3 will be available for the Xbox 360 and PS3 on February 15th. Alternatively, it comes out twenty two days or three weeks and one day or five hundred and twenty eight hours from now. Yeah, I’m hyped.

[Euro Gamer]

“Our concept was about repeatability. People are going to play again and again and again. We had to make sure it’s comfortable playing it. In terms of online modes, we haven’t actually announced all the modes yet. But, again, it’s about repeatability. That’s our motto this time. We have three characters to pick and then you have to pick three different assist modes.

We gather people who play 400, 500 matches a day don’t want to do this 400, 500 times a day.So we’ve implemented a type of profile. You create your own deck and then you pre-select your characters and pre-select your assists – alpha, beta and gamma – and you can just have that as a slot. So you can just pick your combination when you want.”

So not only will the online play be lighting quick, but character select won’t take forever either? This game almost sounds too good to be true. We’ll just have to wait and see.

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Kenneth Richardson

Kenneth is a Graphics and Game Design student who's worked as an author for since June of 2010. His favorite gaming genres are Fighting, Role Playing and Sadistic Action games like Ninja Gaiden and Bayonetta. In addition to gaming, he is also strongly interested in music, fashion, art, culture, literature, education, religion, cuisine, photography, architecture, philosophy, film, dance, and most forms of creative expression.

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