During a livestream to support Operation Supply Drop 2015 it was mentioned that the folks at Naughty Dog is currently “all hands on deck” on Uncharted 4: A Thief’s End.
Apparently the studio is now crunching on the game, and while it was not explicitly mentioned, it’s probably to prepare whatever they’re going to show at E3.
Community Strategists Eric Monacelli also talked about what the team is capable of during crunch time, in relation to the achievement of making The Last of Us actually work on PS3:
Our team is just full of evil geniuses and wizards and they’re just really good programmers. With a lot of dev teams – I worked in a few different places – it’s the same sort of feel, but Naughty Dog has this sort of special magic that whenever we go into crunch it’s just like, we all come together and we want the absolute best of everything. And it just somehow comes out and shines through, it’s just incredible.
Senior Cinematics Animator Tal Peleg, who is currently working on Uncharted 4 and and also worked on the multiplayer animations on The Last of Us and its remastered version, also gave some interesting insight on the subject.
He was asked whether he feels more pressure working on multiplayer animations, since they will be used for competitive gameplay:
Not really, no. We got the back of good designers and programmers, so it’s really just to make it look awesome.
He was also asked whether multiplayer latency influences his work:
It’s probably not a main factor. It’s maybe one of the factors, but not a primary one. We’re trying to make it as sterile and clean as possible, and then when lag kicks in then we say “what can we do to try and make it more responsive,” but it usually goes without factoring that in.
Interestingly, it was also mentioned that Naughty Dog has a brand new studio dedicated to Twitch streaming, so we can expect more interesting broadcasts from them.