Naughty Dog Details Accessibility Features for The Last of Us Part II
Leading up to its launch next week, Naughty Dog reveals the accessibility features that players can adjust in The Last of Us Part II.
In a post on the PlayStation Blog, Naughty Dog goes over the accessibility features in The Last of Us Part II.
Naughty Dog’s Matthew Gallant starts out by saying the game features over 60 accessibility settings, making it the most accessible Naughty Dog game. Gallant says because some features can work well with one another, they created preset groups dedicated to hearing accessibility, vision accessibility, and motor accessibility. Additionally, you can go into each preset and adjust individual options.
From there, we learn about settings for those that experience motion sickness. This set of options lets players adjust things like motion blur, the field of view, and camera shakiness among other things. There are also navigation and traversal options for blind and low-vision players that help with facing the camera in the direction of story progression and skipping puzzles altogether.
Some other accessibility options in the game are the ability to customize the controls, making it the first Naughty Dog game to allow this. You can remap every input, including touchpad controls and controller shaking. Additionally, there are combat accessibility options such as not letting hostages escape, being invisible while prone, and enemies not flanking. There are more accessibility options available but these are some ways that Naughty Dog is making this playable to anyone.
Besides detailing accessibility features, it’s been revealed The Last of Us Part II will take 25 to 30 hours to complete, making it double the length of the first game. With the game launching next week, creative director Neil Druckmann says he isn’t sure what the studio will work on after it’s released.
The Last of Us Part II launches on June 19, exclusively on the PlayStation 4. While you wait for it to be out, you can watch the game’s dedicated State of Play where we get a better look at its gameplay and story.