One of the most spectacular aspects of The Last of Us and The Last of Us Remastered is its synced animation for melee combat, allowing two characters to fight against each other in spectacular and brutal execution-style performances.
At PAX Prime Naughty Dog Game Designers Anthony Newman and Doug Holder hosted a panel in which they explained the tricks behind those animations. Newman even goes as far as showing some of the inaccuracies that we normally don’t notice when we play the game, but that can be hidden by the camera angle.
We also get to see what kind of complex camera system is used to show those animations in the best way, with the clicker kill animation taking seven separate backup cameras.
In addition to that, Holder also shows how the studio solved the problem of adding realistic blood on the characters to showcase the effect of a fight.
You can check out all the info and visuals presented in the two videos below.