Now that Uncharted 4: A Thief’s End’s multiplayer beta ended, it’s time for Naughty Dog to address the reported issues and complains.
Uncharted 4’s Lead Multiplayer Designer Robert Cogburn sat down in a recent interview and talked about the developer’s post-launch plans and how they plan on keeping their audience engaged.
He started off talking about the beta’s feedback, and the player’s initial reaction to the Mysticals.
“As soon as we launch, we have things in place very soon after to keep people engaged. It’s a deep, deep planning process.”
“It’s interesting to see people’s perception change over time. At first, they said, “I don’t like the Mysticals.” Then it’s, “Oh, no, the Mysticals are pretty cool.” Then people said, “I don’t really like the sidekicks.” Although feedback on the sidekicks has been mixed and we’re definitely going to start addressing that.”
When asked if Uncharted 4’s multiplayer is an integral part of the experience, Cogburn answered with “definitely.”
“Definitely. The studio embarks to create experiences that we want to play. And Naughty Dog has an internal multiplayer team. We’re given the reigns to create the multi-layer experiences we’re interested in. That’s what led to Uncharted 2, Uncharted 3, and that’s what led to The Last of Us. We’re seeing our community grow. Our player population from Uncharted 2 through The Last of Us has been continually expanding. We’re not going to let that go. We want to create experiences that are unique to competitive games and the more we try it, the more we iterate on it for the future.”
“And is there a demand for it? There a lot of people that play our stuff. I think the engagement rate from the beta, which has been going up and to the right consistently, is a sign of that. Hopefully, we’re going to draw more people in.”
The Last of Us’ multiplayer kind of had a story that tied in with the original, so is Naughty Dog taking the same approach with Uncharted 4?
“It’s going to be fun to consider which direction we take things. We’ve got some sick ideas.”
Finally, Cogburn explained Naughty Dog’s post-launch plans to keep their audience engaged, and he said that they ” have some really cool plans in the future,” stressing that they won’t be just “new Mysticals, new sidekicks, new weapons and whatnot.”
“But the mentality is just, “How do you keep engagement?” You keep engagement through updates, you keep engagement through listening to the community. I think when we reveal more about how the whole progression system’s going to work for multiplayer next year, people will be able to see glimmers of how we can keep that engagement month after month.”
“We have some really cool plans in the future, outside of some of the obvious things like new Mysticals, new sidekicks, new weapons and whatnot. Hopefully, we’ll be able to execute these plans in the future. They’re a little ambitious. We’re trying to be conscious of feedback throughout the process, and implementing changes based on it.”
Uncharted 4: A Thief’s End releases on March 18, 2016 exclusively for PS4.