Naughty Dog Hires Extremely Talented Artists for Uncharted 4: A Thief's End: Check Out Their Awesome Work

As the production of Uncharted 4: A Thief’s End intensifies, Naughty Dog has been working on strengthening its teams, and they recently hired two extremely talented artists for the game, as revealed by their Linkedin profiles.

Glauco Longhi, hailing from Brazil, is a veteran character artist with a sculpting background that has previously worked both as a freelance and CG and production studios.

Below you can see some of his personal artwork, showcased on his CGSociety page and on his Twitter account.

Jacob Norris, who now works as a Texture Artist, is a flexible 3D artist that previously worked as an Environment Artist for Konami on Metal Gear Solid V: The Phantom Pain and for Insomniac Games on Sunset Overdrive, Resistance 3 and Fuse.

Below you can see some of his personal artwork and some from his previous games, displayed on his ArtStation page.

Both Longhi’s and Norris’ linkedin profiles indicate that they’re currently working on Uncharted 4, so it’ll be very interesting to see the effects of their work, possibly in the build that we’ll almost inevitably see at E3.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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