Naughty Dog Lead Game Designer and Narrative Design Lead Move to Infinity Ward

By Giuseppe Nelva

August 1, 2014

Call of Duty: Ghosts developer Infinity Ward has been on the prawl for new talent, and just hired two prominent designers from Naughty Dog: former Narrative Design Lead Taylor Kurosaki and Lead Game Designer Jacob Minkoff.

Kurosaki and Minkoff will work together in similar roles to those they covered at Naughty Dog, with a substantial promotion. They’ll be respectively Narrative Director and Design director, as they both revealed today on Twitter.

Minkoff has been working at Naughty Dog in since 2009 first as a Game Designer and then taking the position of Lead in 2011, while Kurosaki is one of the veterans of the studio and contributed to its games various roles since the times of Crash Bandicoot in 1995.

Minkoff’s linkedin profile mentions that he’s now going to work as part of a “direct development team with a focus on integrating narrative and systems as a holistic experience.”

At the moment it’s not known if Minkoff and Kurosaki will work on Infinity Ward’s next Call of Duty game, which hasn’t yet been officially announced but has been heavily hinted to as part of Activision’s plans for the franchise, or on a completely different experience.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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