Naughty Dog Releases Video Discussing What Goes into Good Multiplayer Design

Naughty Dog Releases Video Discussing What Goes into Good Multiplayer Design

In a recent video, Naughty Dog details how the team establishes multiplayer as less of a mode in its games and more of a new experience.

Developer Naughty Dog is not just known for creating emotional and action-packed stories such as those seen in Uncharted and The Last of Us; they are skilled at making some challenging and fun multiplayer modes for their games. Recently, the developer released a short video detailing how it goes about this process.

In addition to ensuring that every team member’s vision is heard and properly addressed, Creative Director Neil Druckmann believes that the entire process is more than simply creating a fun experience that has been tacked onto a Naughty Dog game.

“What we don’t want is multiplayer to feel like a mode. We want it to be almost its own game, its own experience. It might start with the idea of a world or the idea of a mechanic or even more recently, a sort of feeling that we’re after. Then we will explore what kind of world can evoke that feeling. What kind of mechanics can evoke that feeling? What kind of psychological situations can we put multiple people in that speak back to the theme that we’re after?”

Below you can find the full video detailing just what the team at Naughty Dog looks for in a candidate on their Multiplayer Design team.

Most recently, Naughty Dog released the standalone DLC to Uncharted 4: A Thief’s End by telling the story of Chloe and Nadine adventure together in Uncharted: The Lost Legacy. Back in March, Naughty Dog President Evan Wells noted that the team was only working on that DLC and The Last of Us Part II.

Recently, Bruce Straley, the Co-Director of The Last of Us and Uncharted 4 announced his departure from the studio after nearly 18 years there.