Naughty Dog Still Uses Old School Linux and Cygwin Command Line Tools; TLOU Panel Coming Next Week

By Giuseppe Nelva

July 6, 2014

At times old school tools are the best option to get the work done, or at least the good folks at Naughty Dog feel that way, as they still make use of a lot of those in creating our favorite games, as explained by Lead Programmer Jason Gregory after showing us a picture of one of said tools a couple days ago.

Yeah, we use a lot of Linux and Cygwin cmd line tools. Old school, but you can’t beat the power!

For those too young to be familiar with command line tools, they’re basically programs that require you to actually write your commands instead of having a mouse-based interface line modern ones. Cygwin is a command line interface providing an environment similar to Unix on Windows.

In other news, next week at Develop Conference (more precisely on Wednesday at 5 PM UK time) we’re going to hear more about the integration of gameplay and story in The Last of Us, thanks to a panel at Develop Conference, held by former Naughty Dog designer Peter Field, who now has crossed the ocean to work at Media Molecule.

The panel, titled “Giving Back Control: The Last of Us and Telling Stories in Gameplay” is described in the following blurb:

Peter is talking about how he created key story beats in The Last of Us using in game mechanics and gameplay. Taking what he learned from that project Peter talks about where he would like to see game narrative go next.

Have something to tell us about this article?
Let us know

Gaming Trailers

Fallout 76 | The Fallout Worlds Update
Street Fighter V | Ruby Heart Rose Costume Trailer
Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

Read more of Giuseppe's articles

Got a tip?

Let us know