Naughty Dog, Sucker Punch and Respawn Will Discuss "AAA Combat" at PAX Prime

By Giuseppe Nelva

August 26, 2014

This year PAX Prime will host quite a few video game related panels, and the schedule includes a quite interesting one if you’re a fan of Uncharted, inFAMOUS or Titanfall. 

The two sides of this year’s console war will be brought together in a conference about combat in AAA games, and the cast is definitely an exceptional one: Naughty Dog Game Designer Anthony Newman and Doug Holder, Sucker Punch Visual Effects Artist Matt Vainio and Game Designer Darren Bridges and Respawn Entertainment Lead Designer Justin Hendry and Lead Artist Joel Emslie.

The panel will be held on Saturday August 30th at 4:30 PM, and is summarized as follows:

Triple-A action games have to deliver on two fronts: gameplay has to be fresh and satisfying, but the experience also has to be visceral and visually striking. This panel will take you behind the scenes to show how the most memorable and intense moments of game combat are created. Join panelists from Naughty Dog, Sucker Punch, and Respawn, as they pull back the curtain on the techniques, tricks, and details that create these uniquely intense experiences.

Most of the panels normally get on YouTube afterwards, so even if you aren’t attending, there’s a very good chance that you’ll be able to watch it soon after. Of course you can expect to hear from us about any juicy details which might be revealed.

Have something to tell us about this article?
Let us know

Gaming Trailers

World War Z: Aftermath | Launch Trailer
Tom Clancy's Rainbow Six Siege | Showdown Returns Event Trailer
Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

Read more of Giuseppe's articles

Got a tip?

Let us know