Naughty Dog to Lead a Plethora of The Last of Us-Centric Game Design Talks at GDC 2014

By David Rodriguez

March 14, 2014

Ever since the release of The Last of Us, all eyes have been on Naughty Dog and what the studio will produce next. Since the game’s release, the studio has received numerous accolades, and have released multiplayer and single-player content. Overall, The Last of Us was designed in a way that many would arguably be interested in emulating, and thus Naughty Dog will be leading a selection of talks on game design at this year’s Game Developer’s Conference.

A total of 10 talks will be held at GDC 2014, ranging on subjects in game design from buddy AI to level design. All of these talks will be lead by Naughty Dog developers and will center on their respective counterparts in The Last of Us.

You can check out the full list and descriptions of the talks in the hyperlink below.

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David Rodriguez

David has been a gamer since childhood and enjoys games that are able to deliver fun and intricate gameplay alongside compelling and emotional narratives. He's also a huge fan of film, television, comic books, and literature. David has his B.A. in English Language Arts from CUNY John Jay College.

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