Naughty Dog’s Andrew Maximov Talks Uncharted 4’s Technical Art, Shows WIP Footage

on April 12, 2016 12:34 PM

We have followed Naughty Dog’s Technical Artist Andrew Maximov since his hiring two years ago. In the meanwhile, he has grown to become a quite prominent developer among those working on the technical solutions for Uncharted 4: A Thief’s End, majorly contributing to many elements like for instance the foliage technology.

We have caught a glimpse of his GDC talk “Uncharted 4’s Technical Art Culture” a few days ago, but now the whole video has been made available on YouTube, and it’s a really interesting panel, providing a very intriguing and at times even funny look at how things work at Naughty Dog.

Most of the concepts expressed are also quite accessible even if you don’t have any development knowledge, which isn’t something you can say about all GDC panels.

You can enjoy it below.

 /  Executive News Editor
Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.