The Last of Us has been a long in-development and planned title, but soon came to be one of the biggest and most important games to release in 2013. Now that the game has been out for several months, Naughty Dog’s Neil Druckmann (Creative Director and writer on The Last of Us) came to the stage at IGDA to discuss the game and reflect on both its success and its origins.
In a keynote at IGDA Toronto, Druckmann gave a panel discussing the evolution of The Last of Us throughout its development, including its rather surprising origins as a Jak and Daxter reboot, along with some very early concept art and drawings from that stage in its production. IGDA Toronto provided a full recording of the panel, “Write with the Flow: The Last of Us Story Postmortem,” to check out all that Druckmann had to say about The Last of Us throughout the many years of its life.
Check out the video of the panel below, but be warned that there are spoilers in case you haven’t played through or finished The Last of Us yet: