Near Seamless Battle Transitions, Open World and More Coming to Tales of Zestiria

on October 10, 2014 8:24 PM

In an earlier panel with Bandai Namco at NYCC this year, Series Director, International Production Manager and the Bandai America Brand Manager revealed some juicy new info on the upcoming Tales of Zestiria, which will release in Japan on January 22nd of next year.

We find out that the overarching theme for this game is “Zest = Passion,” and it will play an important role in the plot. The setting will return to the series’ classical roots in a traditional medieval and fantasy world. The environments are very blue, green and sweeping, with different lighting and effects for night and day.

The two protagonists are Sorey and Mikleo, childhood friends. However, their friendship is very different from a normal friendship and that aspect will be delved into during the plot.

Since this is a 20th anniversary title, all four series character designers have contributed to the character designs in this title. It was difficult to combine these designs into one setting since each artist has their own unique style and proportions.

Moving on to gameplay, interruptions between the field, battle and event cutscenes have been minimized. This means that for the first time in the franchise, there is near seamless transitions between movement and battles. Additionally, the battlefield size and makeup changes depending on where the enemy is engaged, so strategic planning is necessary.

 /  Staff Writer
A Reviews Editor at DualShockers who is always looking to improve her writing and delve deeper into the industry. She is shamelessly in love with JRPGs and can easily rack up 100+ hours from level grinding alone. Even though she graduated from Hofstra University with a B.A. in Public Relations, her talent and wisdom (read: blind luck) landed her a job at DualShockers, where she continues to plot her escape by betraying their secrets for power and world domination.