Newest Divinity: Original Sin Update Explores the Game’s Generic Behaviors

on May 8, 2013 6:01 PM

Divinity: Original Sin uses a scripting language called Osiris, and the applications for it are the subject for today’s update. The paypal donations are still ongoing until the end of this weekend, so if you want to make a last minute contribution, you can go here.

Among other things, Osiris is used to script NPC reactions to player actions, which ranges from dialogue trees to generic behaviors. In terms of generic behaviors, Osiris checks the background of the NPC and then decides how they will behave in a certain situation. For example, if you try to take an item from an in-store shopkeeper, they will ask if you want to purchase it. If you steal from a market shopkeeper, however, they will usually call the guard on you. Other factors affect the reaction such as: affinity for the player, item value, actual ownership and sight range. As a bonus, you can even use the game editor to change generic behaviors.

An unrelated (but interesting) note in the update, both the PR coordinator for Larian Studios and Sven himself agree that the Kickstarter campaign didn’t really gain momentum until the team connected more with the YouTube crowd–they felt that they wasted too much money on “top-tier” websites as it didn’t yield much of a return. In other words, word of mouth promoting might sometimes be the better option.

 /  Staff Writer
A Reviews Editor at DualShockers who is always looking to improve her writing and delve deeper into the industry. She is shamelessly in love with JRPGs and can easily rack up 100+ hours from level grinding alone. Even though she graduated from Hofstra University with a B.A. in Public Relations, her talent and wisdom (read: blind luck) landed her a job at DualShockers, where she continues to plot her escape by betraying their secrets for power and world domination.