In the past few days we heard a lot about Camelot Unchained's extensive building system, but we didn't really know just how extensive it would be, until now.

When Mark Jacobs made a comparison with Minecraft, I started to get excited but what we've been shown today surpasses my what I thought could be possible for a MMORPG.

The update includes a video featuring Programmer Tim Mills as he shows a little demo built in Unity (meaning that it isn't the final engine of the game, but just a prototype). Well, just watch it at the bottom of the post and imagine having that kind of creative freedom at your fingertips in an actual MMORPG. Even more interesting is that the team might release the prototype as a stand-alone app for us all to enjoy.

We also get to see the final version of the concept art of a Viking guild town that Lead Concept Artist Michelle Davies was drawing during Sunday's livestream. You can see it at the top of the post. Isn't it just lovely?

There's still plenty time to pledge your support and help this project become a reality. You can do so here.

http://www.kickstarter.com/swf/kickplayer.swf?allowfullscreen=true&autostart=true&backcolor=000000&controlbar=over&file=https%3A%2F%2Fd2pq0u4uni88oo.cloudfront.net%2Fprojects%2F486351%2Fposts%2F462972%2Fvideo-233661-h264_high.mp4&image=&screencolor=000000&skin=http%3A%2F%2Fwww.kickstarter.com%2Fswf%2Fkickskin.swf&wmode=opaque