Camelot Unchained has just passed its halfway mark on Kickstarter with fourteen days left on the calendar and $1,212,305 pledged by 7,753 backers, and City State Entertainment has been busy showing interesting stuff in the last two days (even while our site was down, so I couldn’t report about it).
In yesterday’s update we got to meet the St’rm, a new race created by Concept Artist Sandra Pavulaan, that you can see both in the gallery and in the first video below. We still don’t know what role the St’rm will play in the world of Camelot Unchained, nor what their final name will be (“St’rm” is a working name), but they definitely look awesome and their walking animation shown in the video is just perfect.
Today’s update brought more art by Michelle Davies and Sandra Pavulaanl, depicting the Path of Souls and an entrance to the Depths (check them out in the gallery), and a livestream with Tech Director Andrew Meggs showing off the updated engine with the usual army walking around and additional particle effects spicing things up.
Andrew also answered a lot of questions live, and you can see the recording of the broadcast in the two videos at the bottom of the post. While you check everything out you can also head here to pledge your support for the game. You know you want to.