New Camelot Unchained Updates Show More of the Depths, New Race

By Giuseppe Nelva

April 17, 2013

Camelot Unchained has just passed its halfway mark on Kickstarter with fourteen days left on the calendar and $1,212,305 pledged by 7,753 backers, and City State Entertainment has been busy showing interesting stuff in the last two days (even while our site was down, so I couldn’t report about it).

In yesterday’s update we got to meet the St’rm, a new race created by Concept Artist Sandra Pavulaan, that you can see both in the gallery and in the first video below. We still don’t know what role the St’rm will play in the world of Camelot Unchained, nor what their final name will be (“St’rm” is a working name), but they definitely look awesome and their walking animation shown in the video is just perfect.

Today’s update brought more art by Michelle Davies and Sandra Pavulaanl, depicting the Path of Souls and an entrance to the Depths (check them out in the gallery), and a livestream with Tech Director Andrew Meggs showing off the updated engine with the usual army walking around and additional particle effects spicing things up.

Andrew also answered a lot of questions live, and you can see the recording of the broadcast in the two videos at the bottom of the post. While you check everything out you can also head here to pledge your support for the game. You know you want to.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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