New Divinity: Original Sin Update Discusses Complexity and Multiplayer
Divinity: Original Sin is well set on the path to its first stretch goal having gathered $493,768 in pledges at the moment of its writing.
Larian Studios released an update that included a definitely interesting video starring studio head Sven Vinke, Game Designer Axel Droxler and Level Designer Vincent de Clercq as they chat about the complexities of adding a co-operative multiplayer aspect to a single player RPG, refuting the theory that sees the RPG elements “dumbed down” to accommodate the feature.
Personally, I think it can only enrich the experience, but to each their own. If you agree with me you can pledge your support here, and check the video out below.