New Divinity: Original Sin Update Discusses Complexity and Multiplayer

By Giuseppe Nelva

April 14, 2013

Divinity: Original Sin is well set on the path to its first stretch goal having gathered $493,768 in pledges at the moment of its writing.

Larian Studios released an update that included a definitely interesting video starring studio head Sven Vinke, Game Designer Axel Droxler and Level Designer Vincent de Clercq as they chat about the complexities of adding a co-operative multiplayer aspect to a single player RPG, refuting the theory that sees the RPG elements “dumbed down” to accommodate the feature.

Personally, I think it can only enrich the experience, but to each their own. If you agree with me you can pledge your support here, and check the video out below.

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Giuseppe Nelva

Hailing from sunny (not as much as people think) Italy and long standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality) and MMORPGs are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans of the flight simulator genre on Earth.

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